◆ And all the other typical animation stuff - undo/redo, onion-skin, background images, and more! ◆ Save/open/share your projects, stickfigures, and movieclips. ◆ Compatibility with pre-3.0 Pivot stickfigure files. ◆ Export to GIF (or MP4 for Pro) to share your animation online. ◆ Over 30,000+ stickfigures (and counting) to download from the website. ◆ A large community full of all kinds of interesting people and other animators. ◆ Join stickfigures together to easily simulate holding/wearing objects. ◆ Apply different filters to your stickfigures - transparency, blur, glow, and more. ◆ Add all kinds of sounds effects to make your animations epic. ◆ Textfields allow for easy text and speech in your animations. ◆ A variety of shapes, color/scale on a per-segment basis, gradients - create any "stickfigure" you can imagine! ◆ Movieclips allow you to create and reuse/loop animation objects within your projects. ◆ A simple camera to pan/zoom/rotate around the scene, similar to the "v-cam" in Flash. ◆ Automatic customizeable frame-tweening, make your animations smoother! Stick Nodes is a powerful stickman animator app created with mobile devices in mind! Inspired from the popular Pivot stickfigure animator, Stick Nodes allows users to create their own stickfigure-based movies and even export them as animated GIFs and MP4 videos! It is one of the most popular animation apps among young animators! I think if your laptop goes to sleep in the middle of this process, it causes the installer to bug and spin indefinitely.Polyfill curves, new shape modifications, memory improvements, and more! But I purposely tried to keep the laptop awake the whole time. But this time it resolved after a few minutes and the application was successfully installed. UPDATE: after going through this whole process, if you want to redownload Xcode from the App Store (I did try it) you can, and the spinning wheel was there again. Moral of the story: don't install Xcode from the App Store (or don't install it at all if you can afford). When people told me Xcode is giant mess of bugs and frustrations I didn't believe them. Oh and mind you this is on the latest 14" M1 Pro MacBook Pro (again, their own hardware) with the latest version of Monterey at the time of writing this comment. It's insane that this is an official Apple product (their main development platform) and it's bugged at the very early stage of installation (bugging your whole system in the process, by pegging the CPU cores endlessly). It's now back to the cloud icon of redownloading in the app store. This effectively stopped the never ending loop of "installing" Xcode. It's a root process and only quitting it won't work, you have to force quit it. The solution is to force quit the 'installed' process from the activity monitor. Good luck to anyone who doesn't have the luxury of waiting for the next version!įor anyone who's like me been searching for a way out of this absurd situation. I generally stop trying to resolve the problem, continue to use the previous version of Xcode, and just wait until the next version is out, and the newer one works smoothly. I've had similar issues with a few Xcode versions in the past. I have redownloaded and reinstalled Xcode 13.1 after both rebootings above, and it still "opens" with the minute or two of the bouncing icon, before it rests back into the dock, and with "Force Quit" showing Xcode as still open. I have rebooted using Cmd + R to reinstall Monterey, with the same result. The iMac is Intel-based, so I have rebooted using Cmd + Opt + P + R, and tried it again, with the same result. As expected, force-quitting Xcode solves the slowness of the computer. However, trying to do anything else on the computer was painfully slow, so I then looked in the "Force Quit" choices, and Xcode appears there. (The black dot under the app icon on the dock doesn't show up to indicate the app as open.). However, upon opening Xcode 13.1, the icon on the dock bounces for a minute or two, then stops. It took the usual time to expand and install. I downloaded Xcode 13.1 via the Developer website. I'm also having trouble with Xcode 13.1 and Monterey.
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